Upcoming: A Leap into the Void. Art Beyond Matter

René Magritte, Le grand siècle, 1954. Oil on canvas, cm 50 x 60. Kunstmuseum Gelsenkirchen – © René Magritte by SIAE 2022

Along the last year, I have been working hard along with Lorenzo Giusti, curator and Director of GAMeC, Bergamo, and his wonderful team on a monumental museum exhibition, the third chapter in a trilogy on matter conceived by Lorenzo for the museum. I’m happy and proud to start sharing some information about the artists and works that will take over the museum from February 3 to May 28, 2023.

The third and final exhibition in the Trilogia della Materia cycle, Salto nel vuoto. Arte al di là della materia (A Leap into the Void. Art Beyond Matter) will explore the theme of dematerialization by linking up the research into the void initiated by the early movements of the historical avant-garde with their investigations into flux undertaken in the first years of computerization, later developed in the post-digital era through the use of new languages and simulated realities.

The exhibition, curated by Lorenzo Giusti and Domenico Quaranta, is divided into three thematic sections that frame the various ways of focusing on, representing and expressing the principles of dematerialization. The first will be dedicated to the representation of the Vuoto (“Void”) as an immaterial space, and will host a series of works by artists who, at different times and especially through painting, have worked on the principles of extreme reduction, minimum contrast and the imperceptible, recounting the void as an imaginative, ideal, or conceptual dimension. The Flusso (“Flux”) section will present a selection of works from various periods, stretching from the avant-garde to the present day, bearing witness to the radical impact of computerization and digital networks on the perception of material reality. Finally, the Simulazione (“Simulation”) section will focus on the junction between the real and the virtual, along a path showcasing both pioneering and recent works; it will bring works into dialogue that critically investigate the impact of simulations on our perception of concrete reality together with others that, through the medium of painting, broaden our perception by creating powerful visual illusions.

On show are works by some of the great protagonists of 20th-century art, as well as pioneers of digital art, together with artists from more recent generations: Carla Accardi, Josef Albers, Rebecca Allen, Cory Arcangel, Arte Programmata 1962, Gazira Babeli, Giacomo Balla, Umberto Boccioni, Maurizio Bolognini, Agostino Bonalumi, Regina Cassolo Bracchi, Enrico Castellani, Paolo Cirio, Petra Cortright, Dadamaino, Jean Degottex, Aleksandra Domanović, Constant Dullaart, Richard Estes, Fluxus, John Gerrard, Elisa Giardina Papa, Duane Hanson, Lynn Hershman Leeson, Channa Horwitz, Ryoji Ikeda, Ann Veronica Janssens, JODI, John F. Simon Jr., Vladan Joler, František Kupka, Agnieszka Kurant, Yayoi Kusama, Sol LeWitt, Mark Lombardi, Francesco Lo Savio, Scott Lyall, René Magritte, Fabio Mauri, Agnes Martin, Eva and Franco Mattes, Aiko Miyawaki, Vera Molnár, MSHR, Katja Novitskova, Roman Opałka, Trevor Paglen, Pablo Picasso, Seth Price, Jon Rafman, Andrés Ramírez Gaviria, Casey Reas, Rachel Rossin, Manuel Rossner, Evan Roth, Robert Ryman, Antoine Schmitt, Lillian Schwartz, Jeffrey Shaw, Timur Si-Qin, Hito Steyerl, James Turrell, Gerhard von Graevenitz, Addie Wagenknecht, Ai Weiwei.

Reality is Overrated. When Media Go Beyond Simulation


I’m happy to announce that an old – but hopefully still fresh – text of mine has been re-published in the amazing Flatland Reader, a publication from O Fluxo presenting “a collection of art and essays that analyzes today’s post-digital conditions for critical media and artistic practice — the act of blurring the boundaries between the physical and the digital by staking out new paths for understanding and working in the transversal territories bounded by theory, internet, and art.”

The Flatland Reader is available in print on demand on Blurb. “Reality is Overrated. When Media Go Beyond Simulation” can still be read online on Artpulse‘s website, where it was originally published; but I strongly suggest to buy the reader for the great graphic design and the amazing company. The list of participants includes Aaron Graham, Anne de Vries, Brad Troemel, Christopher LG Hill, Constant Dullaart, Couple (Adam Cruces & Louisa Gagliardi), Domenico Quaranta, Ed Fornieles, Harm van den Dorpel, Jon Rafman, Keith J. Varadi, Rafaël Rozendaal, Antoine Donzeaud, Bora Akinciturk, Hotel Art (Loney Abrams & Johnny Stanish), Ilya Smirnov, Jack Self, Jakub Choma, Konstanet (Keiu Krikmann & Epp Olekõrs), Matthew Raviotta, Michael Assiff, Natalya Serkova, New Scenario (Paul Barsch & Tilman Hornig), Nuno Patrício, PANE Project (Lucia Leuci), Ricardo Martins, Something Must Break (Monia Ben Hamouda & Michele Gabriele), Sydney (Conor O’Shea), Timur Si-Qin, The Swan Station (Luca Pozzi), 63rd-77th STEPS (Fabio Santacroce), Vaida Stepanovaite and Zoë De Luca.