Written for and published in: Documents — Collecting digital art — Volume 2–2007–2018, Les presses du réel, Dijion, November 2018. Preface by Florian Bouquet and Marie-Claude Chitry-Clerc. Foreword by Valérie Perrin. Texts by Cécile Dazord and Domenico Quaranta. Co-published with the Espace multimédia Gantner. English — French, ISBN: 978–2–37896–019–3.
“Today, one must struggle, not — as Greenberg did — for the preservation of an avant-garde that is self sufficient and focused on the specificities of its means, but rather for the indeterminacy of art’s source code, its dispersion and dissemination, so that it remains impossible to pin down — in opposition to the hyperformatting that, paradoxically, distinguishes kitsch.” i
Digital art (at the time, mostly identified as Computer Art) came about in the early Sixties as an artistic response to the emergence of the computer and digital media, and as an articulation of one of the most interesting moments in the history of contemporary art — the one that, as it is widely recognized, shaped the contemporary art world and the very notion of contemporary art as we know it. In the effort to go beyond the Art Informel / Abstract Expressionist esperanto, that dominated the previous decade, artists started to look back at the Avantgardes, and to build upon that part of their legacy that was left discarded by the artistic movements active between the two World Wars: their attempt to merge art and life, to bring art everywhere and to make it with all the available means, thus rejecting the traditional media of modern art and experimenting with all available media, either borrowing them from other artistic fields (such as theatre) or from the world of industrial production, mass communication or technological innovation.